- #Mount and blade warband new faction creation mod
- #Mount and blade warband new faction creation mods
Spells from the mage/cleric pool cost their respective resource, which slowly regenerate.
#Mount and blade warband new faction creation mod
The magic and mana/faith resource and bars are implemented as best as it could in a warband mod and feels it's part of the base game.
#Mount and blade warband new faction creation mods
This is one of the most fun Warband mods i played, i'd argue playing it without magic or spells is like missing out almost half the mod. What's cool is it's basically like an alternate Calradia universe where the original factions co-exist on the same map with the drows, elves, dwarves etc. This is basically a wet dream for those who played Baldur's Gate, Neverwinter nights and other D&D based games. Thanks to Whoopstorm for the in-depth look at the character creation! NOTE: Some pieces were edited. Paladins** : receive lay on hands (Bottom right of the cleric book), and they start with varied relations with certain factions: Drow -20, Orcs -20, Necromancers -30, Blazing Hand +10. It is expressed in percentiles, that means that if the barbarian gets a 300% damage, all strikes he or she deals until another rage is triggered, will cause 3x the damage they would do normally. Rage will boost the barbarian's melee damage by an amount proportional to the damage he was dealt in the attack that triggered the rage. What it does is that every time the barbarian is struck in combat, there is a chance that he/she will be enraged. Necromancers +300 +0 None |Basic Equipment, 5 Shadowsīarbarians +50 +0 Blood Rage*|Boots, Hunting Bow, Arrows, 2H Axeīlood Rage* : Every time a barbarian is struck in combat there is a chance to activate Blood Rage. Rangers +40 +0 None |Leather Armor, Bow, Spear (Elves get Elven Leather Armor) Paladins +10 +5 None** |Tabard, Boots, Sword, Shield, Holy Symbol, Foodįighters +30 +0 None |Decent Equipment (varies by race) Rogues +20 +0 None |Leather Armor, Boots, Throwing Knives (varies by race, but the previous 3 are a certain)īards +80 +0 None |Shirt, Hose, Hunting Crossbow, Bolts, Sword, Musical InstrumentĬlerics +100 +0 None |Robe, Mace, Shield, Holy Symbol Mages +40 +0 None |Novice Rode, Gnarled Staff, Spell Book The ClassesĬlass: STR AGI INT CHA || 1HW 2HW POLE ARCH XBOW THRW Skills: NOTE: Female drow appear to receive a boost of +1 CHA, +1 Power Strike, +1 Power Throw, +1 Weapon Mastery, +1 Tactics, and +32 Crossbow and a -1 INT and -1 Riding deduction for being of noble blood. NOTE: Female elves appear to receive a boost of +1 Magic Power, +1 Wound Treatment, and +16 Archery for being of noble blood. NOTE: Female humans appear to receive a boost of +1 Riding, +1 Wound Treatment and +13 1H Weapon for being of noble blood. NOTE: Female dwarves and gnomes appear to incur a -2 INT, -1 CHA, -1 Power Strike, -1 Weapon Mastery, -1 Riding, -1 Leadership, and -13 1H Weapon deduction for being of noble blood.
![mount and blade warband new faction creation mount and blade warband new faction creation](https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-6a75d.jpg)
Gnome -1 -1 +2 +0 Athletics +2, Riding -1, Engineering +3 Orc +1 +1 -1 -1 Power Strike +2, Athletics +3, Riding -1 NOTE: Male drow appear to receive a boost of +1 Power Throw and +32 Crossbow for being of noble blood.Įlf -1 +0 +1 +0 Power Draw +1, Athletics +1, Magic Power +2ĭrow -1 -1 +0 +2 Riding -1, Magic Defense +5ĭwarf +1 -1 +0 +0 Iron Flesh +4, Riding -1, Magic Defense +1 NOTE: Male elves appear to receive a boost of +1 Power Draw and +32 Archery for being of noble blood. NOTE: Male humans appear to receive a boost of +1 Riding, +16 2H Weapon, +13 Polearm for being of noble blood. NOTE: Male dwarves and gnomes appear to incur a -1 INT, -2 CHA, -1 Power Strike, -1 Weapon Mastery, -1 Tactics, -1 Leadership, and -13 1H Weapon deduction for being of noble blood. Gnome -2 +1 +3 -2 Athletics +3, Riding -1, Engineering +2
![mount and blade warband new faction creation mount and blade warband new faction creation](https://staticdelivery.nexusmods.com/mods/191/images/thumbnails/6414/6414-1625780371-629945540.jpeg)
Orc +1 +1 +0 -2 Power Strike +3, Athletics +2, Riding -1 Human +0 +0 +0 +0 Persuasion +1, Leadership +3, Trading +2Įlf -1 +1 +0 +0 Power Draw +2, Athletics +1, Magic Power +1ĭrow -2 +0 +2 +0 Riding -1, Magic Defense +5ĭwarf +1 +0 +1 -2 Iron Flesh +4, Riding -1, Magic Defense +1 There are no restrictions of Classes, all races can become any class.